Saturday, May 31, 2008

Kara Planning Meeting

Today at 3pm the following people met on ventrillo voice chat to discuss Karazhan planning (this list is not comprehensive, please let me know if I did not add you):
Nistagmus, Praetorian, Mindaika, Thesandman, Jasron, Steelz, Kjallakr, Xaevyer, Jumba

(1) Blue and Gold Team Shuffle
  • For the last week I have heard more people suggest that we mix the 2 Kara teams somehow. Proponents say that we need to help gear people in order to progress to 25-man raids and farming Kara for badges (like Blue largely does) is counterproductive. Opponents say that mixing the 2 teams will dampen the progress that Blue team had made.
  • Most of the people at the meeting agree that the 2 teams should be mixed, but there's mixed views on how they should be mixed. Some suggest a complete and organized shuffle of tanks, healers, and dps to create 2 equally capable teams. Some say that certain blue team members should be scheduled to run with gold team each week, and vice versa, thereby creating certain "rotating seats" on each team (United Nations style, lol). Others suggest that 3 out of 4 weeks should be mixed teams, and 1 week per month should be current teams.
  • I created a poll on the guild website for everyone to take regarding this issue. Go to http://massacre-nazgrel.guildlaunch.com and click on "polls". The poll closes on June 5th.
  • I will act on this issue within 2 weeks.

(2) Looting system

  • It's been 6 weeks since we started the point-system for looting and we can look back and reflect a little on it's usefulness.
  • Mindaika claimed that the new guild website has a very widely-used DKP tracker that might be tailored for our needs. It is apparently able to track other intangible aspects of Kara participation, such as making potions for people.
  • Jasron helped point out that the current system benefits activity, but those who give up their spots for those less-geared may not get recognized by the system.
  • There was a short discussion over a detail of the current system where main characters and their alts can share the same looting points (for example....points that Nistagmus earns can be applied toward Strabismus, my alt). Proponents of this feature say that those with 70 level alts are more active and help allow a Gold team to exist in the first place (40% of gold team is currently alts) and that people should be allowed to choose how and where they spend their points. Opponents say that this feature is unfair to those without alts and that potentially very active and needy characters could lose loot to very inactive alt toons. They also say that this feature is counterproductive to the goal of creating a 25-man raiding team since alts cannot be in a team at the same time as mains.
  • Most people at the meeting seemed to not like this feature of the looting system. I will recalculate looting points and will have mains' and alts' points seperated in 3 days.

(3) Kara Pugging

  • In the past couple of weeks we've seen an increase in Kara pugging, both accidental and intentional. Thesandman wanted to know what we should do to address and/or prevent this in the future.
  • I claimed that while there are no current rules regarding pugging Kara, our guild leadership has recently acted after a Kara pug group was set up on our guild GEM channel. They effectively issued a "cease and desist", but they did not have to impose any penalties. We can expect our leadership to act similarly in the future.
  • Jasron suggested that we impose a loot point penalty for those who are caught in an unapproved Kara pug group.
  • I'm not at the point where I want to punish people for participating in Kara pug groups, but I would like to be notified if people are wanting to do so, for I might be able to help them get set up on a team. Kara is a team experience and pug's do nothing for teambuilding.

Please register at http://massacre-nazgrel.guildlaunch.com
I know you're thinking "not another attempt at a guild website" but we're going to try to make this one work. It has a lot of potential.

Questions of Fairness

It's been 6 weeks since the guild officers approved the use of a point-based looting system (which I will refer to as a modified-DKP system) for end-game raiding, and in that time I have documented looting data from 17 Karazhan runs (13 from Blue team and 4 from Gold team). The modified DKP was created to facilitate fair, objective, and calm loot distribution. I wanted to see if my data could suggest whether the system has been fair or not.

In the chart below I sampled 22 players (some active guild members and 2 ex-guildies) and presented data on the numbers of individuals' loot items received from Kara over 6 weeks and the number of runs each person participated in. I finally computed the ratio of loot received per runs attended. For this study I assumed that a general measure of fairness would be numbers of loot received per runs attended (4th column).

Of course this chart has flaws. Numbers of loot per person by no means takes into account the value of each item they received (T4 items are worth a lot more than a random epic off a trash mob). Also, number of runs attended per person by no means takes into account the time each person spent in an instance. Some runs last 5 hours, and some last 1 hour. Finally, I sampled Blue team members more frequently simply because there was more data available on them; Gold team is roughly half alts, so alts looting numbers were linked with their main characters on Blue team. With all this said, I think we can use this data to get a basic understanding of how fair (or not) the modified DKP has been.




When you look at the 4th column you notice that the ratios for #'s of loot/runs are all over the place from zero to 1.875, and everywhere in-between. So those who expect looting to be completely equitable across the board are likely to be disappointed. However the better question might be ... is this ratio related to the number of runs one participates in (i.e. do people who run a lot and build up rollover points get more loot?)?

I have not done a linear regression on this yet, but I will if I need to!!! Just by glancing at the data it doesn't appear that those who run more often have an unfair advantage at looting under the modified DKP. There are those who appear very lucky and those who appear very unlucky, but these extreme ratios are largely because they haven't participated in very many runs (low denominators). Those who have run more than 10 times seem to fall between 0.2 and 0.8 in the loot/runs ratios. Four of the double-digit runners are above 0.5 and four are below 0.5. Any statistics people out there feel free to compute the standard deviation and all that; I'm not getting a grade for this so I'm not going to do it.

I am open to any questions people have about this data, and as always I appreciate feedback and constructive criticism.

Saturday, May 24, 2008

Read Before You Need!

Tonight there will be 25 people from two different guilds (Massacre and The Elite) organizing to clear Gruul's Lair once again. In order to make the best use of the loot that drops it's important that we all know what we're needing on before we type "u".

Please use the links below to see what tokens apply to you and to determine which tiered pieces you need:

From High King Maulgar
Pauldrons of the Fallen Champion -- for Paladins, Rogues, and Shaman
Pauldrons of the Fallen Defender -- for Warriors, Priests, and Druids
Pauldrons of the Fallen Hero -- for Hunters, Mages, and Warlocks

From Gruul the Dragonkiller
Leggings of the Fallen Champion -- for Paladins, Rogues, and Shaman
Leggings of the Fallen Defender -- for Warriors, Priests, and Druids
Leggings of the Fallen Hero -- for Hunters, Mages, and Warlocks

The passphrase for your raid invite is: Wiggles the Clown