Requirements for the Team Captain position
- Level 70 and a guild member (must not be initiate rank)
- Must have the Master's Key (key to Karazhan)
- Must have required add-ons (Omen, GEM, Ventrillo)
- Must be willing to lead Karazhan team at least twice a week.
Benefits of the Team Captain position
- Team captains have ability to recruit their own team members (with MoA supervising to make sure rules for Kara invites are followed).
- Team captains have the ultimate authority for scheduling runs when they want them.
- Team captains decide intra-team jobs (who marks, DE's, who Master-loots [pending approval of the MoA]).
- Team captains must schedule their teams' runs (preferably twice a week or more).
- Team captains must recruit team members from eligible guild members, only relying on non-guild members as a last resort.
- Team captains must report to the MoA for any changes in the above 2 points, and must also consult with the MoA to resolve intra-team disputes.
I appreciate any feedback regarding this change. I took the position of MoA with the goal of being able to help people make that transition to end-game play once they hit 70. This change will be an experiment at first, but it should enable me to do my MoA job better rather than always being pulled into the details of each Kara team. Once team captains are chosen teams may look very different than they do now, however I want guildmembers to have a sense of ownership over these teams. I hope that having team captains will help accomplish this.

2 comments:
Good idea. It's time to get more people involve and the captain idea may help Nista.
Big E
I agree...less headache for you Nist
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